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Text File  |  2005-11-03  |  331 b   |  19 lines

  1. vs.1.1
  2.  
  3. ;dcl_position        v0
  4. ;dcl_normal          v3
  5. ;dcl_texcoord        v7
  6.  
  7. def c5,    0.0,0.0,0.0,0.0
  8.  
  9. ; Transform position to clip space and output it
  10. m4x4 oPos, v0, c0
  11.  
  12.  
  13. ;store alpha from constant for use in vertex shader.
  14. mov oD1.w, c4.x    
  15. ;mov oD1, c5
  16.  
  17. ; Just copy the texture coords
  18. mov oT0, v7
  19. mov oT1, v7